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CD School House 9
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CD School House 9.0 - Wayzata Technology (1994).iso
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gscape
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sample.in1
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Text File
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1993-11-18
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4KB
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223 lines
>REMAR
SAMPLE ADVENTURE -- MESSAGE SECTION
NOTE: SEE ALSO SAMPLE.IN2 AND SAMPLE.IN3
<
>MESSG
1
Congratulations! YOU HAVE WON!!!!
<
>MESSG
2
You have found a piece of paper hidden beneath the telescope housing.
<
>MESSG
3
OK!
<
>MESSG
4
Well, you always have enjoyed looking at stars... wait... that's not
stars. What the... why, that's the neighbor's window! You know, the cute
blonde... and she's...
WHY YOU PERVERT!!!! (Don't you wish this one had graphics?)
<
>MESSG
5
You are able to open the fusebox. Good move!
<
>MESSG
6
The fusebox is already open! Getting senile, are we?
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>MESSG
7
Sure enough, one of the fuses is blown!
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>MESSG
8
I already told you a fuse is blown. You want a kiss or something?
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>MESSG
9
You find a fuse!
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>MESSG
10
You already found the fuse, oh wise one! (oh, but I fear for tomorrow!)
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>MESSG
11
The lights come on and the place hums with power!
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>MESSG
12
The combination opens the safe!
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>MESSG
13
You can't open a locked safe just like that!
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>MESSG
14
You MUST be joking.
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>MESSG
15
It is very dark in here, and dangerous to move around.
You'd better go back to room 1... in fact, I'll send you there just
to frustrate you.
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>MESSG
16
The computer hums to life! What awesome power!
Suddenly you hear a strange noise back in the central area...
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>MESSG
17
I don't understand. That sounds pretty illogical.
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>MESSG
18
You have taken too long! You feel space folding around you, and you
find yourself falling into a dimensional warp where you will spend
eternity watching re-runs of Leave it to Beaver.
AAAAAAARRRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!
<
>MESSG
19
SO YOU NEED HELP, DO YOU???
Well, glad to oblige. Directions to travel are entered by N S E W U D.
If you get stuck, you might always try SEARCHing or EXAMining things.
GETting objects is how you acquire them. INVentory will tell you what
you have acquired thus far. LOOKing at a room will describe it. Sometimes
<
>MESSG
20
There's nothing interesting at all about this desk. So forget it. Unlike
other adventure games that would have you spend the next 3 hours trying
to figure out how to get in this desk, we're telling you in advance that
doing so is an absolute waste of time. There's nothing in the junk
either. Now aren't we nice???
<
>MESSG
21
You see an open fusebox!
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>MESSG
22
You aren't carrying a fuse!
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>MESSG
23
The fusebox is closed.
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>MESSG
24
You see an open fusebox with perfectly good fuses.
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>MESSG
25
You see a very heavy safe, squarely sitting on the floor.
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>MESSG
26
It's dark in there! What did you expect, a white rabbit???
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>MESSG
27
Something rattles inside.
<
>MESSG
28
You must be joking. That sucker is WAY too heavy!!!
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>MESSG
29
The BLONDE??? You ARE a pervert!
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>MESSG
30
You reach out for the blonde, examining her curvatious...
AAAAAAAARRRGGGHHHHHHH!!!!
In your efforts to reach for her you forgot you were standing in an
observatory, and have fallen to a terrible and grisly death!!!
<
>MESSG
31
You manage to open the boxes. There's something inside!
<
>MESSG
32
it will reveal things you didn't see in the first place. VGA users will find
a complete sampling of VGA (both drawn and scanned) and EGA graphics so you
can examine full Gamescape graphics ability. No animation in this one due to
a limitation of shareware diskette space. Hope this helps, 'cause that's all
you're getting. HA HA HA HA HA HA HA HA <---- evil laugh
<
>MESSG
33
It looks like any standard computer you might find. This part is
really easy... honest.
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>MESSG
34
It's too dark to read in here!
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>MESSG
35
It reads: "DO NOT EN" but the bottom part looks like it has been
bitten off.
<
>MESSG
36
Scribbled on the piece of paper is: "36-24-36". You are reminded of
the cute blonde who lives next door. But you don't know why these
measurements are written down. They're pretty obvious to anyone who
sees her.
<
>MESSG
37
There is a diskette sitting inside the safe!
<
>ENDIN